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Code Experiments and Mini Projects

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    Chalky Walkers

    The "hello world" of generative art projects with a little extra texture.

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    Crowded House

    This was originally a very simplified gravity system. You can spin and zoom on desktop.

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    Perlin Contours

    Using Perlin noise to trace the contour lines of a cavern complex. A protoype to be later used in a game. Takes a few seconds to start being visible.

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    Tadpoles

    Who will survive? Next for this is to implement combat when they collide.

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    Test Card

    Sometimes run into issues with vanilla canvas projects and high pixel density screens.

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    Subwave

    Render a cross between a subway map and the old Wipeout aesthetic. You can save a transparent png after rendering.

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